As for the alert issue, that's likely a bug more than restricting players with the ability to choose what they want to do at the time. If you want to see resources, hover over the extractor icon. You can look at 3.0 and immediately know exactly where you have to go, which was how 1.0 was designed, the critical path was made clear. The Arsenal is a segment located inside of a Tennos Orbiter, most Relays and Clan Dojos with an observatory, from which a Tenno can manage and customize their Warframes, Weapons, Companions, Archwings and K-Drives. 3.0 brings back the clarity of 1.0 while adding and improving the visual hooks 2.0 had. all the other new updates rule :)Ģ.0 was much more confusing to navigate than 1.0 was. On a positive note: i cant wait to get a new kavat. They can follow the path through a planet quite easily and instantly see how far they are from the boss node or junction. And its much easier to navigate.Īnd it has a lot less dead nodes that are just repeats of the same mission 3 or 4 times per planet.Īs for navigation I find this easier in many ways.Įspecially for new players trying to figure out where to go. You can now select which mission to do on a node, you can see the resources on a plant by hovering over the extractor symbol in the lower right hand corner. Most of the issues you're mentioning have been fixed. The rest of the tree doesn't fare much better. Protective Sling is the only major boon going for this tree, yet the rework from Void Dash to Void Sling makes this passive far more clunky. basically, i want to petition the developers to change it back. Vazarin is a support-themed Focus school that gives your Operator the ability to heal allies and make them immune to incoming damage for a short time. does anyone else like the old NAV menu better? the new one is harder to navigate, doesnt show what resources are available on each planet, and wont let you do a regular mission if there is an alert on the same spot. ![]() ![]() I have been playing warframe for a while and i have recruited many players, and i just want to know. What was so rocket science about 2.0? Dont tell me those are the only reasons why we got this stupid 3.0 starchart.Cant even see the Mission progress anymore(what an improvement yay) and takes longer to switch between planets and missions yay again.Oh,and no more green/yellow/red nodes either to see faster where there was an infection or something cuz all we have now is tiny dots for missions yay again.Hooray for making the market and the startchart overly complicated for no reasons because visual appeal > simple design and functionality. As a new player, can you tell me where I should go? Where do I go to progress? How do I unlock the other planets? Do I do this mission first or the one below the one I just completed?Īs a new player I had no problem with that its common sense,if you wanted to play on Phoebe for w/e reason you needed to finish what was next to it first.What was next to it?Rhea.And its also common sense from other games than in order to pass on to "next level" (next planet in this case) you needed to defeat the Boss of the planet.
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